Description
Bump mapping using the normal method.
Examples
A pipeline to test normal mapping.
FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
Details
struct GstGLBumper
struct GstGLBumper {
GstGLFilter filter;
GstGLShader *shader;
GLuint bumpmap;
gint bumpmap_width;
gint bumpmap_height;
gchar *location;
};
Property Details
The "location"
property
"location" gchar* : Read / Write
Normal map location.
Default value: NULL